GAME Planning with my students

The idea behind developing a GAME Plan (G-goal, A-action, M-monitor, E-evaluate) is deceptively simple.  Once you read about it, you say to yourself, “of course, that’s how you reach a goal.  You identify a goal, decide how to achieve it, and once you’re working toward that goal you see how you are doing and change your actions accordingly.  I don’t need to be told this!”  But that’s where the deceptively simple part comes in.  Yes, perhaps as adults and professionals, this seems like fairly obvious advice wrapped in a handy acronym.  But students may not have learned, or internalized or mastered this process yet.  For them, spelling it out in such a clear and easy-to-remember way may be just what they need to consider a goal and how to go about achieving it.

It’s sometimes tough to have students in an Art class develop goals.  This is because it is hard to develop an action plan to learn how to draw more realistically or to use complimentary colors in order to create a focal point.  That said, students can set goals to have better craftsmanship or to seek our resources to teach them other ways to draw more realistically.   Perhaps, as the NETS for students suggest, students can set goals to collaborate on artistic pieces over the internet, or use technology to gain insight and suggestions for their work.  I’ll have to ask my students what kinds of goals they would be interested in exploring!



International Society for Technology in Education. (2008). National Eduction Standards for Students.  Retrieved from


About Megan Boyd

Teacher of Graphic Design I & II as well as Digital Photo. I live in Room B207.
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5 Responses to GAME Planning with my students

  1. Megan says:


    I never thought about how difficult it could be to incorporate goals in art. I would think it would be especially difficult if students have never had an art class before. They may not by sure in what direction they are headed or what a realistic goal might be. You might be able to give students some guidance on what a realistic goal would be and have them form similar goals, but to fit who they are as a learner.


  2. Ty Stover says:

    Most of my students problems are that they don’t understand how to follow the rules of the simple GAME plan. So many students want gratification in a instant. Truly, today’s technology is great but often I wonder if it has hendered the idea of steady hardwork=accomplishments. That is what we, as educators are here for, right? We need to find ways to instill this characteristic in our students to ensure future success.

  3. Anna Redding says:


    I agree with you that GAME plan seems obvious to us as adults and professionals. Our schools require all students to be part of an advisory class. During this advisory class, we work with the students on setting goals and preparing for graduation by looking at transcripts, checking credits, and registration as well as holding student led conferences. Currently, we walk the student through setting SMART (specific, measurable, attainable, real, time specific) goals. However, the plan does not necessarily walk the students through creating a plan of action. Plans of action are discussed and progress checks are done already but the action plans are not recorded. I think it would very easy to adapt what we currently use to the GAME plan. Students need to learn to set not only academic goals but also personal goals throughout their life. What better place to get practice than school.


  4. Josh Scholl says:

    I can definitely see how it may be a little more difficult to create student goals as it pertains to artwork in art class. The assessment of the goals would often times be more subjective than anything else. However, you make a good point about how artwork can be more collaborative and include more technology. I also agree with your point about students in goal making. I teach goal making in every single unit I teach and some students still struggle with it. It may sound simple to teachers because we have much more practice with it than students, but we must remember to help them along the way. Good work!

  5. Regina hylek says:

    As you’ve mentioned, the steps in reaching a goal seem so plain and simple to us as adults, so I am a bit embarrassed to admit that I may not have fully internalized the process yet. I sometimes tend to forget that taking action and monitoring goals can often take time, and I sometimes just want to “cut to the chase” in achieving my goals, which I think has probably been obvious in my own GAME plan blog posts.

    I think it’s a great idea for you and your students to develop a list of goals they would be interested in exploring and expose your students to the GAME plan process. Afterwards, students could possibly choose one goal they would like to pursue and work towards achieving it. I can see how goals in your content area would be less concrete and more difficult to measure, but, as you’ve stated, the GAME plan goals could focus more on students gaining proficiency in the NET-S standards as they meet content area standards as well.

    I enjoyed your post!

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