The idea behind developing a GAME Plan (G-goal, A-action, M-monitor, E-evaluate) is deceptively simple. Once you read about it, you say to yourself, “of course, that’s how you reach a goal. You identify a goal, decide how to achieve it, and once you’re working toward that goal you see how you are doing and change your actions accordingly. I don’t need to be told this!” But that’s where the deceptively simple part comes in. Yes, perhaps as adults and professionals, this seems like fairly obvious advice wrapped in a handy acronym. But students may not have learned, or internalized or mastered this process yet. For them, spelling it out in such a clear and easy-to-remember way may be just what they need to consider a goal and how to go about achieving it.
It’s sometimes tough to have students in an Art class develop goals. This is because it is hard to develop an action plan to learn how to draw more realistically or to use complimentary colors in order to create a focal point. That said, students can set goals to have better craftsmanship or to seek our resources to teach them other ways to draw more realistically. Perhaps, as the NETS for students suggest, students can set goals to collaborate on artistic pieces over the internet, or use technology to gain insight and suggestions for their work. I’ll have to ask my students what kinds of goals they would be interested in exploring!
International Society for Technology in Education. (2008). National Eduction Standards for Students. Retrieved from http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx